Captain Manual

Sector 84 Player Guide

Start with a guided first flight, then go deeper into the five-station Flight Deck, organic map-first route planning, market opportunities, Reconstruction, daily directives, venue-based mission chains, Trade Officer logistics, dynamic banking, illustrated Stardock services and hulls, career tracks, scoring periods, awards, planets, combat, corporations, influence, bounties, and player-built ports. Each manual focuses on player decisions and step-by-step tasks rather than developer details.

Guide Sections

Choose A Manual

Getting Started And Missions

Account setup and recovery, a first-session checklist, Captain's Orders, phone controls, trading and route how-tos, Stardock mission venues, personal banking, common blockers, and practical next steps.

Core Play

Account and universe selection, Flight Deck stations, scoring periods, awards, resources, trading, Stardock services, ships, safe harbor, Comms, progression, and survival basics.

Navigation And Automation

NavCom route priorities, assisted routes, travel incidents, living NPC operations, Trade Autopilot, and Planetary Logistics Core routes.

Planets And Combat

Planet Operations tabs, production, population, vaults, citadels, safe-harbor berths, defenses, minefields, invasions, conquest, and tactical ship combat.

Corporations And Infrastructure

Corporation founding, rosters, banking, diplomacy, bounties, influence, corporation ports, port access rules, target pricing, local port logistics, and shared corporation projects.

Current Highlights

What Changed Recently

Flight DeckSector, NavCom, Planets, Comms, and Corporation now share one focused command-station layout with header Profile access and a compact ship strip.
First-Person Sector ScanStations, planets, and other ships appear as selectable bridge contacts. Busy sectors prioritize nearby threats and provide a searchable, alignment-filtered overflow roster.
Immediate ExitsEvery adjacent exit remains visible with fuel, cycle, risk, and known intelligence. Selecting an enabled exit now commits the jump immediately without a second confirmation.
Organic NavCom ChartKnown sectors now form stable connected clusters with circular markers, 50%-200% zoom, route highlighting, dashed wormholes, and one-way arrows.
NavCom MarketsKnown Markets is now a NavCom mode beside Route Planner and Trade Officer, with commodity art, remembered supply or demand, and Efficient-route sorting.
Focused StationsPlanets adds a colony directory and route handoff; Comms separates Galaxy, Standings, and history; Corporation organizes Overview, Crew, Assets, and Diplomacy.
Stardock ServicesPanoramic concourses now lead into illustrated Shipyard, Armory, DriveWorks, Bank, Government, Police, and Tavern experiences while preserving each station's actual capabilities.
Dynamic BankPersonal accounts now show up to 45 days of balance and APR history. Net deposits push the shared rate down, net withdrawals push it up, and daily movement is capped.
Mission VenuesSurvey, Delivery, and Rescue work now begins at the Tavern Job Board, while lawful Hunt assignments are offered through Police to eligible captains.
Police And TavernPolice adds a Warrant Desk and Wanted Register; the Tavern combines civilian work, public Rumor Mill dispatches, free Information Broker advice, and evil-only backroom contracts.
Government FilingsGovernment Offices now organize Ship Registry changes and Corporation Charters with clear fees, eligibility, and remaining-credit previews.
Illustrated ShipyardBrowse eight hulls in your alignment livery, compare seven base stats with your fitted ship, and review price, pod credit, cargo transfer, and blockers before buying.
Map-First NavComSelect destinations from a clickable known-space map, switch between course and all-known scope, zoom and recenter, then inspect the route before engaging it.
Career TracksSix lifetime tracks surface five cosmetic milestones each, while encounter briefings preserve context for interceptions, ambushes, bounty hunts, and warzones.
Evolving OpportunitiesComms posts three six-hour non-fuel demand surges. Known shortage ports can be plotted and pay a displayed 15% sale premium.
Federation ReconstructionAn eligible escape-pod captain at a Stardock shipyard can claim a Courier Rig, 500 credits, and 24 hours of protection once every seven days.
Corporation ProjectsTrusted corporations can pool personal credits toward treasury capital or seven-day influence anchors in corporation-held sectors.
Return ReportAfter at least 15 minutes away, useful alerts, galaxy events, Trade Officer activity, colony stores, and your active mission are summarized before the Command Deck opens.
Daily DirectivesProfit, Adventure, and Power objectives reset at 00:00 UTC in each universe and sit above the permanent Cadet Orientation path.
Mission ChainsSurvey, Delivery, Hunt, and Rescue work now exposes three persistent steps; Survey requires a focused transmission after arrival.
Trade OfficerNavCom defaults to Route Planner while Trade Officer mode manages port circuits, planet logistics, hardware slots, route state, and blockers.
Route DeckEvery adjacent route remains beneath the scan in ascending order, with costs, risk, known intelligence, ports, planets, and wormholes visible before the immediate jump.
Scoring PeriodsThe universe no longer resets between award cycles. Period standings track current performance while lifetime XP continues to determine captain titles.
History & AwardsComms records immutable completed-period results and awards across overall, alignment, trade, combat, exploration, planets, missions, rescue, and corporations.
Planet OperationsOverview, Production, Defense, Treasury, and Systems tabs organize colony work, vaults, shield recharge, Sensor Masking, mines, and citadel berths.
Core Loop PolishOne recommended local action, clearer route staging, transaction previews, dismissible command results, and progressive detail make each turn easier to read.
Rank ProgressTrade and combat results now show authoritative XP gains and progress toward the next alignment-appropriate captain title.
Living UniverseNew captains can expand the persistent universe by mapping connected outer sectors, with rare isolated sectors reserved for future jump-drive discovery.
Captain's OrdersCadet Orientation teaches the fundamentals once; three short daily directives provide repeatable credit and XP rewards.
Stardock AssignmentsAccept one Tavern or Police assignment per universe and follow its current three-stage objective from the Command Deck or either mission venue.
Mobile Flight DeckPhone navigation directly exposes all five stations, keeps the compact ship strip available, places the next move before the scan, and uses full-screen command views.
NavComFastest, Efficient, and Safest route priorities now use only explored memory and keep live mine/ship checks on entry.
AutomationTrade Autopilot and Planetary Logistics routes consume normal fuel, cycles, cargo, market stock, planet stores, and route risk.
RecoveryStardock safe harbor protects berthed ships, destroyed ships can leave 24-hour wrecks, and eligible pod captains can use weekly Reconstruction.
CorporationsShared projects, influence, ports, pricing, access controls, and same-sector port logistics turn territory into finite infrastructure.
Wanted ListsPolice Stations and Tavern backrooms support escrow-funded personal bounties with public Comms events.
Account SafetyPassword changes and recovery invalidate every existing session and reset link, while login and reset operations use stronger concurrency and request limits.