Captain Manual

Sector 84 Player Guide

Sector 84 has grown into a multi-universe strategy game with route planning, automated logistics, living NPC traffic, Stardock services, planets, invasions, corporations, influence, bounties, and player-built ports. The guide is now split into focused sections so the rules are easier to scan.

Guide Sections

Choose A Manual

Core Play

Account and universe selection, Command Deck tabs, resources, trading, Stardock services, ships, safe harbor, wreck salvage, Communications, progression, and survival basics.

Navigation And Automation

NavCom route priorities, assisted routes, travel incidents, living NPC operations, Trade Autopilot, and Planetary Logistics Core routes.

Planets And Combat

Planet production, population, citadels, add-ons, defense readiness, minefields, invasions, conquest, and tactical ship combat.

Corporations And Infrastructure

Corporation founding, rosters, banking, diplomacy, bounties, influence, corporation ports, port access rules, target pricing, and local port logistics.

Current Highlights

What Changed Recently

Living UniverseNew captains can expand a season by mapping connected outer sectors, with rare isolated sectors reserved for future jump-drive discovery.
NavComFastest, Efficient, and Safest route priorities now use only explored memory and keep live mine/ship checks on entry.
AutomationTrade Autopilot and Planetary Logistics routes consume normal fuel, cycles, cargo, market stock, planet stores, and route risk.
RecoveryStardock safe harbor protects berthed ships, and destroyed player ships can leave 24-hour wrecks with capacity-limited salvage.
CorporationsCorporation influence, ports, pricing, access controls, and same-sector port logistics turn territory into finite market infrastructure.
Wanted ListsPolice Stations and Tavern backrooms now support escrow-funded personal bounties with public Communications events.