Claim
Claim planets outside protected space, then use the planet modal for colony and production commands.
Territory Manual
Planets are long-term production and conquest assets. Combat now spans ship skirmishes, minefields, invasion rounds, defensive mines, conquest reports, safe harbor, and wreck recovery.
Colonies
Claim planets outside protected space, then use the planet modal for colony and production commands.
Earth is a protected finite colonist source. Colonists travel as cargo and become population on delivery.
Standard planets produce Alloy Ore, BioMatter, Fabricator Parts, and Fuel Cells. Workers must be assigned to resource lines.
Level-1 citadels unlock standard and unique add-ons. Warehouse levels add 100 storage per resource line.
Unique class add-ons boost the primary resource by 10% per level. Favored build paths receive a 15% cost discount.
Personally owned planets can be permanently transferred to a corporation. Current trusted members can manage corporation planets.
Classes
Alloy Ore, fortification, Deep Veins, Fortification Path.
BioMatter, population support, Habitable Biosphere, Colony Path.
Fabricator Parts, drone and defense industry, Factory World, Military Industry Path.
Fuel Cells, route staging, Volatile Reserves, Logistics Path.
Research identity, equipment fallback, Relic Resonance, Research Path.
Low-output foothold, Hardpoint, Stronghold Path, mine-capacity identity.
Fortification
Orbital Assault
An invasion requires an attack-rated ship carrying at least 10 drones. Protected Core Authority and Stardock sectors block invasions.
Scanner-based briefings estimate readiness before you choose personal or corporation conquest.
Each assault round costs one cycle and uses balanced, aggressive, or defensive stance controls.
Same-corporation members, active NAP partners, and peace-cooldown partners cannot invade each other.
Defensive mines can fire when hostile invasion starts against their owner or corporation.
Victory destroys the citadel and add-ons, captures all planet credits, and preserves 40-70% of colonists and each stored commodity.
Sector Defense
Skirmishes
NPC and PvP combat starts with estimated win chance, visible stats, expected losses, and scanner confidence.
Choose balanced, aggressive, or defensive stance and commit 25-100% of drones each round.
Condition bars track your ship and target, committed-drone estimates preview the stance, and the newest combat round appears first.
Retreat requires fuel and a valid exit. Failed escapes continue combat.
Final reports show authoritative XP and progress toward the next alignment-appropriate title alongside the combat result.
Core Authority and Stardock sectors block combat and can trigger Federation intervention.
Aftermath